The player will be introduced to new architectural features not present in the first game, such as foundations , modular stairs , gates, manual roofs , and decking. They will also be taught how to quickly build rooms and add outdoor lamps to fence posts. Tutorial neighborhood reappears in The Sims Castaway Stories as third available neighborhood, it functions just like in The Sims 2 except it also intoduces the player to new features exclusive to Castaway Stories.
Families now have different appearence and use Castaway Stories exclusive clothing, interestingly, despite having the same names, Sims in each tutorial part look slightly different. The Sims Wiki Explore. Recent posts Game news Community news. Deletion discussions Development discussions Admin discussions Admin's noticeboard. Explore Wikis Community Central. Register Don't have an account? Edit source History Talk The game will even give you a little reminder if you are losing a friend.
A development that I greatly appreciated came in The Sims 2. The game would simply produce a reminder bubble about your friend, rather than forcing your sim to receive 10 bloody phone calls every evening from a neglected friend. I will admit that with social media it is easier to stay in touch with those from your past, but calling someone you knew 10 years ago and inviting them to hang out might seem a little off.
Even if you never. The most annoying thing about the friendships for me was the link into careers. Somehow your new friendship with the pizza delivery person will help you progress as a scientist. While some sims are more compatible then others, if you pester another sim enough, you can eventually convince them to sleep with you and stay with you. Unlike the others, this point is one that was improved in later games and is only a problem in The Sims 2.
It was one that bugged me repeatedly and made me feel very uncomfortable: the concept that you cannot "WooHoo" with another sim until after you fall in love. Even the silly euphemisms for sex creep me out. In The Sims 2 , before WooHoo is even an option, you must have two sims socialise enough to fall in love.
In the memory recorded, the sim will say, "I love you," to the other sim. After this, you can walk away and never see them again, but the two sims will still remain in love and not lose this state unless they interact negatively when the lifetime relationship score is below seventy.
This never has to happen, even. The sex-equals-love aspect is one that needs to be wiped from existence. One Lifetime Achievement for a romance-aspiration sim is to "WooHoo with 20 different sims. I really want to make some kind of sarcastic joke to lighten the mood, but I won't even try to make light of this, so will move on. Note that if you save up enough aspiration points for the love tub, you can engage in one night stands and use the WooHoo interactive option without falling in love.
In The Sims 2 , the aspect of wants and fears was introduced to the game. If your sim achieve wants, then they would become satisfied with life. If they achieve fears, then they will become miserable. Menu offers children and teens from the neighbourhood. Pupil appears by token during enrolment process in order to set his or her picture on the token.
Normally when starting a school day they would appear assembled near the bell. After enrolling pupil, the option to Expel becomes available. You can assign each pupil to a Class NB this means the school year or form, not lesson or classroom. Use only one of these per classroom.
You can have as many classrooms as you like. Pre-set a class - NB this means the school year or form, not lesson or classroom - and a Subject so far only gradework and general classroom period where they just have to be in the classroom doing anything - more subjects coming later. Select a teacher from any adult or elder Sim on the lot at the time. You can then either start that class manually, and the pupils and teacher are called to the classroom, or you can use the Timetable feature to set that lesson for one of 10 periods during the week.
Change the Pre-set and you can timetable in the same lesson for a different group of children, or a different subject etc, for all the various time slots. Teachers can only go into classrooms they are a teacher of. Children cannot leave the classroom during lessons, unless the player sends them to do something. Morning period is 9amnoon, afternoon 2pm-5pm. If the lessons were any shorter the Sims would have only just made it to the classroom before it ended.
You know how Sims are; 45mins to blow their nose! The Home Room feature means you can choose a class who have access to the classroom at all times a teaching session is not taking place for another class. Place with the green arrow pointing into the classroom. This keeps in pupils who are meant to be in a lesson, and keeps out those who are not. A pupil may go through the door if the player instructs them to go and do something such as going to the toilet.
Works in conjunction with the classroom controller. Has an option to call all pupils into a room, and one to wake up all sleeping Sims. This is NOT the same as the homework table.
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