Do not kill him. Follow him as quickly as you can, because he'll try to kill you with exploding barrels. After you reach the end of the rooftops you'll have to pursue the punk using a vehicle. You can park something useful as in a fast car at the end of the row of houses by the dumpster before peeking in the window if you like.
Continue following the suspect until he reaches his destination. Keep a medium distance to avoid taking too much gunfire and to avoid collisions, especially if you're on a bike.
This is a mission you may want to replay for the sheer fun of it. This mission begins immediately after you visit Ricardo. You're going up in a whirlybird, and Lance Vance is your pilot. You'll be firing a heavy machine gun at grunts on the ground. Take them quickly; if the helicopter's life gauge is depleted, then it's all over.
When you've taken out most of the threats on the ground, you'll need to exit the helicopter to continue. You'll have rounds left from the machine gun you were firing. There are several enemies left inside, so take them out from the doorway. Climb the stairs and head to your left to get to the roof. Grab the briefcase, and your mission is completed.
Sir, Yes Sir! There's a moving convoy you need to catch, so don't take too much time making it to your objective. A fast vehicle, such as the one found outside Cortez's boat, is highly recommended. You'll need to cross over to the eastern half of Vice City, so take the southernmost bridge and drive in the direction of the objective. You now have to find a way to get the pilot of the tank to leave his vehicle. If you're not patient enough to wait, blocking the tank's path will also coax the driver out of the tank to move your vehicle.
If you'd rather do things the hard way, engage the army directly and cause enough havoc and explosions to force the crew to abandon the tank. Jacking the tank will trigger a self-destruct mechanism. The time until explosion is shown on the meter in the upper-right corner of the screen.
Drive the tank swiftly to the garage point the turret backward with the right analog and fire rapidly to boost your speed if necessary , and park it for a two-grand reward. French boats block Cortez's escape. You'll now be able to take missions for the band Love Fist.
This mission starts immediately after you take it. Make sure you have body armor and full health along with a weapon you can aim in first-person view with a plentiful supply of ammo.
You'll begin by fending off a few French boats. After a certain amount of time you'll be given a new objective. Several French ships form a barricade that blocks the Colonel's ship from exiting the harbor.
You'll need to remove it by blowing up these ships and repelling a massive attack at the same time. If you hear the message that you're being overrun by the French, turn your attention to the deck and help Cortez's men with the firefight.
Two helicopters will attack--the first is a commercial helicopter and the second is a military helicopter. When each of these shows up, make it your number one priority.
Clear the path when you can, and the mission will be completed. Your radar will point you to the location of this rumored superboat. There are bodyguards around, so exercise caution. After taking out the guards on the perimeter, you'll need to lower the boat into the water. Carefully sneak around to the front of the warehouse and gun down the men inside.
Hit the switch and be prepared to fight off an assault before hopping in the boat. Once you're in the boat, evade the police boats and head right toward the location marked on your radar.
When you hit the pink marker you're done with the mission. You'll receive a cell phone call from Kent Paul, who will now offer you missions. He's indicated by the big K on the map. Step into the pink circle to begin, and hit the gas as soon as you hit the water. This time you'll be driving while Lance does the shooting. You'll have to overtake several other speedboats in order to reach the yacht. You could use your Uzi to help Lance trash the competition, but keep your eyes on the waterway and go light on the turns.
Speed is the only thing that really counts in this mission. You'll switch with Lance for the second part of the mission and take up the gunner position. Boats will approach from behind. It doesn't matter whether you take out the men on the boat or the boat they're in--just waste them. A helicopter will attack you next, so train your gun toward the sky.
Pass by a jetty full of gunmen and fend off a frontal attack to complete the mission and earn a whopping 10 grand as your paycheck. Make it clear who's in charge of this town. Although the first two self-employed missions are picked up from different locations, they definitely have you going out for yourself. You'll receive no monetary reward for the first, but it's required to progress through the story. There's no monetary compensation for this mission, but it's quite difficult, so be well prepared.
You're up against a large number of gang members. Full health, body armor, and an automatic rifle are advised. As soon as the mission starts, you'll see Lance's health deteriorating. You need to get him out of there before he's had it. Get a fast car and make your way to the location on the radar. As soon as you get in range you'll be under a hail of gunfire.
Your best bet is to make it to Vance as quickly as possible and fight your way out. You need to get your friend to a hospital while being pursued by a number of hostile cars. There's a garbage truck on the left side on your way out. As long as you don't flip yourself over you'll be practically invulnerable for your ride back.
You'll end this mission with a luxurious new headquarters and new missions on your own behalf. It's time to start taking over this city. Step onto the pink marker in front of the mansion. Lance will arrive with the heavy artillery in a scene straight out of Pulp Fiction.
Time to get down to business. Kill goons in front of the residence. The sniper rifle might be of use here. Move to the right side of the stairway, and you'll find a hedge maze. Follow Lance and help him take out the henchmen that stand in your way. You'll now head into the mansion itself. Make your way down the corridors until you arrive in the decorated fountain room and cross to the stairs.
Climb up, carefully eliminating the guards on higher flights as you advance. It's recommended that you take on Diaz from the top floor. You may want to consider using an auto-targeting weapon like the Uzi to quickly and efficiently gun down Diaz and his men. When the smoke clears, the mansion is all yours. You'll receive a call from Avery and will be offered a fourth pay phone mission.
You have five minutes to convince Vice City that you're the new boss. Do this by smashing up all the breakable glass in Vice Point Mall. As soon as you can move you need to get outside, get in a fast car, and floor the gas. Get to the mall as quickly as you can, avoiding major collisions and keeping your speed up. You just may need those extra seconds.
The best strategy here is to enter the mall from the south side so you come out right by The Gash department store. Bringing a bike in can help you save time with drive-bys, but it isn't absolutely necessary. Break the glass downstairs, then upstairs. Your wanted level will increase naturally as you go about your business. Pay absolutely no heed to the cops. Keep moving and breaking glass. The money you make isn't that substantial, but this mission effectively cracks open Vice City so that it's yours for the taking.
Someone's cutting in on your protection money. He needs to be cut out. Take your guards and head to the location marked on your radar, quite near the Ocean View Hotel. A quick drive-by will get rid of the guards. Talk to the manager to learn where the security company is located and pay them a visit. The security guards are in a fairly well defended area and can be formidable in a firefight. On the other hand, they're in a confined space, which can be devastated with an explosion.
Toss in a grenade or Molotov cocktail, or manually target a car and send the area up in flames. Step in to eliminate any survivors. When you've killed them all, two motorcycles will take off from the scene. Give chase and eliminate the two bikers to pass the mission. They'll head for the southern end of the beach. When they're dead you'll have one less obstacle to deal with on your way toward dominating Vice City. The security company just might hold a grudge though. A little tight in the crotch, but they'll do the job.
Collect it regularly for a steady flow of cash. You'll also have the useful cop outfit available at the Washington Beach police station. This mission starts easy and gets a bit more difficult. You and Lance will first need to lure at least two cops into a lockup marked on the radar.
Start looking for cops when you near the location, and kill a cop to get noticed. Drive a bit until you have at least two cops on your tail, then swing into the garage. The garage will close and you'll come out with a nice new costume.
Now the game tells you to get a cop car and head to the mall. Actually you can use any car or motorcycle, you can walk, or you can bring a helicopter. The last option allows for an airborne escape, which is highly recommended. Walk into the mall, walk into the marker to plant the bomb, and leave. You and Lance have earned a hefty five-star wanted level.
The helicopter is definitely the safest option, but some fancy driving with a car or bike can get you home safely. Once you're done you'll come into a good chunk of cash and be paid protection money on a regular basis. You'll be informed via cell phone when this happens.
The mafia is trying to take an unjustified cut from all of your owned businesses. To let them know that they're not welcome, you'll need to kill the messenger, or in this case the collector. Since the opposition rides speedy motorbikes, a fast vehicle will help you out. Run down or gun down the mafia goons as they attempt to pillage your owned businesses one by one. The screen will display information on which business is being targeted, and the radar will display its exact location.
Eliminate three pairs of bloodsucking leeches to complete the mission and earn a hefty reward. The Python proves its worth once again. Suck it up and go for it. Sonny and his boys have come to take your money. You'll have to defend your safe first. You'll go up against a lot of mafia here, so remember the locations of your health and armor stashes downstairs to your left and at the very bottom of the multiflight stairway in the east wing of the mansion. If you charge out right at the beginning of the mission, you can eliminate three stretch limos that spawn goons.
Then return and watch your money until you're given orders to kill a specific individual. Chase your target up the stairs, firing at every opportunity to send him fleeing higher and eliminating any other opposition. Once you reach the top, you'll be under fire by several men behind barriers.
If you want to grab the adrenaline pill to your left, that may help. Otherwise take cover and pop up to eliminate the threats. Once you kill their leader, head back downstairs. The man in charge of the raid is here, and it's time for the final confrontation.
You can choose to flee to your office and dispatch the wave of goons that fly at you and thin the ranks before taking on your nemesis. An equally viable alternative is to charge out with a powerful weapon shotgun recommended and end things quickly. For something in between, simply take position at the top of the stairs and crouch so that you can barely see the boss's head.
Open fire and give him a face full of lead. Enjoy the ending, and the rest of Vice City! Although not required to complete the main game, these missions contribute to the storyline and have rewards and lasting effects in the game.
Their availability is determined by which core missions have been passed, as explained in the special notes in the above missions. Avery is a good old Southern boy who's keen on real estate. Although his missions aren't required for completing the game, they tie in nicely to the story.
You need to get onto a golf course to eliminate a certain individual. Go to JockSport to be fitted for colorful country club garb, then make the short drive to the course. If you go through the security checkpoint, you'll temporarily lose any firearms you may be carrying.
If you want to bring weapons in, park a car near the black ramp and hop onto the car, then over the fence. There are several ways to complete the mission. When you get close to your target, he'll set his guards on you.
You can try to overturn or destroy his golf cart by ramming it, gun him down with smuggled guns, or drive right back to the entrance there's only one and wait for your target to attempt to escape. If he escapes the course, you can still chase him down in a car, provided he doesn't get too far away from you. Your next mission is to destroy a building with a radio-controlled helicopter. It's marginally easier than it sounds. The controls will be explained to you, but it'll be a bit of a challenge to master flying a miniature aircraft.
Just keep trying until you get it right. Pick up a bomb and head to the building. There are four locations to drop the bombs, one on each floor. It's recommended that you start with the lowest and end at the highest because construction workers will follow and attack your helicopter when they see it. Your best bet is to fly low when you're trying to bomb. If the bomb misses, simply drop down to pick it up again and drop it from zero range. Flying low can also get rid of the workers by slicing them up, but take care not to hit too many walls or take too much gunfire, or you'll explode just like any other vehicle.
When all the bombs are placed, the building will be heavily damaged, and you'll collect your pay. Unfortunately it seems that you can't access it due to an invisible wall. You'll also receive a phone call that will let you take jobs from the Cubans. You'll first need to head to Little Haiti to pick up your Cuban colors. Once you've donned your disguise, commandeer a sturdy vehicle and get ready to crash a funeral. The Haitians will spot you as soon as you arrive at the scene.
Your target is clearly marked with an arrow. The best strategy is probably vehicular homicide. You may even want to rig your car with a bomb and bail out at high speeds before detonating. As long as you're not seen until you're just about to make your kill, you'll be fine. The leader may try to escape in a unique hearse if he's not snubbed right at the beginning. The hearse will drop damaging coffins, so be careful as you try to trap and destroy the vehicle.
After the hit, get out of Little Haiti as fast as you can and collect your reward. Pay Phone Missions These jobs come from an unknown client as a fluke, because you picked up a stolen cell phone. The later missions in particular are quite challenging and enjoyable.
Road Kill This is going to be his last delivery. You need to run down and kill a pizza delivery boy. What he's done to deserve it you'll never know. Regardless, all you need to do is take a fast car and ram him. Once he's off the bike you can rub him out as you see fit. A Mrs. Dawson will be leaving the jewelry shop soon.
You need to off her and make it look like an auto accident, meaning you can't use weapons of any kind or pull the woman out of her car. Drive to the marked location. When she leaves, follow her and keep ramming her car until it bursts into flames. She's a relatively good driver in a fast car, so keep that in mind when selecting your own vehicle.
Quick and simple. If your car takes too much damage, swap it for a new one and continue the chase. Take care not to draw the attention of the police, or the mission will become next to impossible.
There are several people you need to kill within eight minutes. Make sure you grab the weapons provided at the blue dot on your radar. Your first victim is working for an advertising agency. Notice the yellow arrow pointing up and the pink arrow pointing to your target, and off him. Your second target is already in a vehicle, but in a confined area. You can shoot him through his windshield or block him in with a car or larger vehicle and blow them both up.
Grenades or Molotovs will work nicely as well. Two more targets are waiting by the jewelry store. Approach from the west to ensure clean shots. Aim with the sniper rifle and take out the driver, then the passenger.
Alternatively you can use an explosive or incendiary weapon, but if the car escapes your initial attack, you aren't likely to have enough time to finish the mission.
Number five on your list is doing a bit of pleasure boating. Make your way toward his location and line up a clean shot for the sniper rifle. To make things easy, drive your car straight up the stairs at the Standing Vice Point Hotel and make the shot from there. Any way you can get a clean shot will do though.
After he's dead, there's only one more to go. Your last hit for the day is biking around town with the wind in his hair. As long as your engine is fast enough, you should have no problem offing this last one. Your mystery client will compensate you for a job well done. After receiving the phone call you'll be instructed to pick up a nearby sniper rifle. A woman will come down the escalator and have a conversation with a certain man. You're to shoot the man and bring the briefcase to a specific location.
Park your car close to one of the security checkpoints to prepare for a speedy getaway. You're given a distance meter, and the mission will fail if you come too close to your target. You can stay on the ground level if you want to make the shot early or wait for the man to take the escalator.
Either way you'll need to kill him and the bodyguard who's with him. In fact, it may be wise to shoot the bodyguard, who's a younger-looking man, first since he's carrying a weapon. Once you grab the case you'll be a wanted man. Although you may receive only two stars, you'll have police and undercover officers doggedly pursuing you. Hightail it to the Ammu-Nation downtown, or you may want to steal a Highliner big rig from the docks and bulldoze your way to your goal.
There's a very big deal taking place on the roof of the Cherry Popper Ice Cream building. Your mission is to kill everyone involved and take off with the goods yourself.
A sniper rifle is almost a requirement here, and full health and armor are once again recommended. Occasionally you'll be shot at through a wall on your right as you enter the location. If this happens you'll probably want to restart the mission. If things are fine, you'll be faced with two gunmen behind a black Sentinel. Before you progress, check the stairways and rooftops for enemies.
Pick off anyone you see with your sniper rifle. As you turn the corner you'll immediately be fired on. When you're walking into tight spaces or rounding corners where enemies might be lurking, select an auto-targeting weapon like the Python and be ready to fire. There's an exploding barrel to the right that will cause a beneficial chain-reaction explosion when you take it out. Round the corner, take cover behind a crate, and scan the rooftops again.
Enemies lurk around practically every corner, so be careful as you advance. If you need it there's a body armor pickup in the southeastern corner of the lot.
When the coast is clear, climb the stairway to your right and begin to make your way toward the Cherry Popper roof. A man with a shotgun is hiding near the two big scoops. Make sure you find him before he finds you. Don't run straight ahead when you see the briefcase. Try going around the left corner and ambushing the final guards from behind.
Now is the time to take the case and hop in the nearby Maverick to escape. You merely have to fly the helicopter back to the marked location at the airport to complete the mission and earn a sizable reward. If you haven't already collected it, a hidden package is located on the helipad with you. Cubans Umberto is obviously too much of a man for these ladies. Headed by the colorful and hypermasculine Umberto Robina, the Cubans will adopt you as a brother and recruit you to help in their ongoing war with the Haitians.
It's a one-boat race against time. Hit all the checkpoints and you'll win the approval of the Cuban gang. Remember to steer your boat with a steady hand, and make slight adjustments instead of last-minute heavy turns. Ease up on the throttle in tight areas, but make sure you floor it when you're out in the open if you want to beat the clock.
If you miss any of the jumps you'll be hard pressed to finish the course. Bring a car that can hold at least four people to the front of the restaurant and drive to the location of the fight in Little Haiti.
Keep moving to avoid being pulled out of your car. Help the Cubans out by killing rival gang members marked with a pink arrow. After a cutscene you'll need to take out a sniper on the roof and several other heavily armed men. This will trigger the final charge. You now simply need to take the van and escape. This will be much easier if you gun down the Haitians who are already here, but know that there's a horde of them coming out of a building in the back.
Don't let the cops push you around as you make your way back. Simply press onward until the van is parked and you get paid. Drive to the point indicated on your radar to meet Rico. He'll drive you alongside two ships stacked with Haitian gunmen. Take them out quickly while the boat is still intact. They won't react until after the first shot, so make that one count.
You'll be thrust ashore and charged with retrieving two briefcases. Crouch down behind the wall and pop up to eliminate the gunmen on the building. There's a hard-to-spot man on the top of the roof and a man on the right side of the mansion with a deadly shotgun.
Make sure you take them out. Pick up the suitcase by the boat docks, then go around back and bring the Landstalker up the stairs and close to the second briefcase's location. As soon as you grab the briefcase, hop in the car and drive. You'll have a four-star wanted level, meaning the police and SWAT teams will be hot on your tail, so watch out.
This stairway is the only way out, run! Take your new friend Pepe into Little Haiti to pick up an appropriate set of wheels. There's a Voodoo parked right next to Auntie Poulet's place if you have trouble finding one driving around. Drive the car to the location marked on the radar. Try your best to avoid confrontations with rival gang members for the time being. Join up with the other Cubans and head for the drug-processing factory marked on the radar.
Wait patiently to gain access into the compound. Once in, you may want to run down the Haitians standing inside the compound. They won't attack you if you don't open fire. You now should move inside and take out the guards.
Once they're gone it's time to plant the bombs. Climb the stairs and plant the farthest bomb first. This will give you more time to escape the compound before it blows. The gate has been closed, so head around the right corner to find stairs to the roof. Keep running until the bombs go off and you collect your fee.
After completing this mission the Haitians will have you marked. Be wary. Love Fist It's just not right. Love Fist is a drunken Scottish rock band managed by Kent Paul. Tommy feels that running errands for the band and driving them around is demeaning, and so might you. Think of it as charity work for Kent Paul, or at the very least a way to earn a bit more money and edge up your completed percentage.
He'll be marked by a spade on the map. You need to collect the proper components for a complicated drug cocktail as a favor to the band. Park a car or motorcycle on the pink speck on the radar and sound your horn.
A friendly dealer will take your money and leave with the drugs on a motorbike. Run him down, kill him, and pocket the goods. The band is getting a wee bit lonely and could use some company. Before you pick up Mercedes from her apartment, make sure you have a speedy vehicle. As soon as you pick her up you're given a minute and a half to get her back to the recording studio. Do so and you're done.
You need to stop a crazed killer bent on seeing Love Fist burn. You'll need to take the band's limo to a signing event to try to draw the killer out, then chase him down and eliminate him. The mission will begin in earnest when you park the limo on the designated marker.
Unfortunately, the limo is poorly suited to a high-speed chase because it fails to attain high speeds. You can remedy this by parking a much faster vehicle nearby beforehand. However, you'll need to enter and exit the car quickly or you'll lose sight of the killer he won't show up on radar.
Leave your speedy car's door open to save some time. Once the psycho comes out to play, try to corner his car or light it up using the drive-by technique. When he's dead, you get paid. Publicity Tour You must resist the temptation to bail on these guys. More problems for Love Fist--this time their limo has been rigged to explode if it goes under a certain speed.
You'll need to drive around at high speeds while listening to the band's absurd chatter until the bomb is defused. The detonation meter grows steadily if you dip below a certain speed and shrinks when you exceed that speed. Contrary to what the game might suggest, you don't have to travel at top speed to keep from blowing up. Press the button only hard enough to maintain a decent speed without allowing the detonation meter to grow.
You should begin by traveling south, gently taking the left turn onto the main road. Making sharp turns and colliding with other vehicles is a great danger. If you slow down to a near stop, it's impossible to gain enough speed to prevent an explosion. Turning back and heading north after a long straight drive works well, as does touring Starfish Island. Once the bomb has been defused you simply drive the band back to its venue and receive your payment.
Haitians A familiar voice will call you here and back again to perform favors, but you may not remember them afterward. The Cubans will never realize you're for the other side, and neither will you.
Something about that tea JuJu Scramble This is the place. Full health and body armor are advised. You need to make it to Auntie Poulet's stash before the cops do. You have all the time you need to make it to the first package, but once you grab it you'll be given a second timer, and SWAT officers will ambush and pursue you.
You're also slammed with a two-star wanted level. If the timer runs out, you can track down the officer who has the package and take it by force. Make it to the next yellow mark on your radar to find the second package. When you grab it you'll be given another second timer and four stars. There's one last package to attain.
Once you have it you'll make one more timed dash, this time to Auntie Poulet's house. You're given a puny reward for all the trouble you just went through, but you may not remember it too well afterward. Keeping your plane in the air is half the challenge. First make your way to the Top Fun van to begin the mission. You'll be briefly instructed on how to pilot the RC planes and then will be sent off to destroy the Cubans and their boats. The targets are clearly marked with pink arrows.
Avoid enemy fire and send your targets to the big boatyard in the sky. One last man will try to escape by car. If you can tag him before he gets to the road, do so; otherwise, watch out for buildings and trees. There's a large old-fashioned brawl between the Cubans and the Haitians. This time you're pulling for the guys from Little Haiti. You need to tip the odds with a sniper rifle, but if you're spotted, you'll fail the mission.
You need to get to the roof of the building overlooking the scene if you want to succeed. Grab the adrenaline pill nearby to slow things down and make your job easier.
With a good aim you'll have no problem completing the mission. Biker Gang The bikers are a tough gang of lawless individuals headed by Mitch Baker. If nothing else, these missions will improve the way you handle a bike. To prove yourself to Mitch Baker, you'll have to race against a few of his boys to show that you can handle a motorcycle.
It's a simple checkpoint race: You must pass through each of the checkpoints successively and be the first to arrive at the finish line. Driving bikes is very different from driving cars, so you may need a bit of practice before you can get it. The other drivers will help you out a bit though, as they're quite prone to slamming into things and taking spills themselves. You'll get a paltry sum of money for proving yourself, and you'll be able to attempt the next biker mission.
This is a very simple mission that can be quite difficult, and it's one that you'll want full health and armor for. You're required to cause as much chaos as you can within two minutes, which is measured by a handy onscreen meter. Killing people especially cops and destroying vehicles is the order of the day. You'll hear a tick each time you do something to fill up the meter. Using a vehicle can definitely be to your advantage, because it will keep you from being damaged.
The downside is that the police can easily bust you if you get stuck or stop moving for too long. Recommended weapons are the Colt Python, the MP5, and a weapon suitable for destroying vehicles, such as grenades or a machine gun. When you do fill up the meter, head for your hideout or the Pay 'n' Spray to get rid of that nasty wanted level you've worked up.
If all that was too much trouble, there's a glitch that lets you fill the chaos gauge by shooting a car until it explodes, then shooting it even more use a weapon you can aim in first-person view. It works, but Mitch surely wouldn't approve of your method. You'll be given a bit of an exposition before beginning the mission.
You'll need to get a fast bike and make a beautiful jump to the roof of the downtown Ammu-Nation store. Once you're spotted you'll be swarmed by gang members, so be swift about it.
Killing the men on top of the roof first is a good idea. You may want to do this with a sniper rifle from the top of the stairs to avoid being spotted early, but you can just as easily stay on the bike and hose them down with your submachine gun. You can opt to snipe the four patrolling gang members, or you can go down the stairs killing everyone with an auto-targeting weapon. The Colt Python works wonderfully. Don't stop shooting until you get on the bike and begin to make your escape.
Loop the bike around to the north to jump the stairs and escape the area. Regardless of whether or not you were spotted, gang vans will try to run you off the road and eliminate you before you can return the bike to Mitch. Drive as skillfully as you can and don't look back. Phil Cassidy While you'll meet Phil through the Malibu missions, he'll call in one or two favors from you personally.
He's obnoxious, but he's not such a bad guy. Phil is mentioned here to avoid confusion. His missions are listed in the following section, Properties and Asset Completion, since the game counts Phil's Place as an asset.
In addition to the Ocean Beach Hotel, where you start your game, there are several other hideouts you can procure. Below is a list detailing location, price, and description. These locations are also marked on the map in the "locations" section. You can save at any property you own, including potential assets. All pickups earned by collecting hidden packages will be delivered to this location, guaranteed.
Great buy. Description: Located on a rooftop overlooking The Greasy Chopper in the downtown area. This lovely shack offers several walls and a place to save your game. Description: The ultimate downtown living place. Hyman Condos has extensive storage space and your own personal helipad. Warning, only the pickups that you already own when you buy the condo will be delivered here.
Future pickups will not arrive at this location. You should also be wary of saving your game with a garage open, as your vehicles could disappear and are not covered by the lease. Some missions are done for the good of a location rather than the good of a boss. When you've completed the requirements, the property will begin to generate daily revenue for you.
One potential asset, the Print Works, is completely necessary to your accessing the last two core missions. Bear this in mind when playing the real estate game. Unlike traditional missions, the showroom lets you make money by running illegal street races or stealing cars. Procuring used cars for your dealership to sell is the way to complete the club's asset. Each car will give you a small sum of money, and you'll get a money bonus and a unique car in the showroom when you finish each list.
Your maximum revenue will also rise for each list you complete. You either win or lose; there's no second or third place.
If you want to earn money quickly and easily, you can open a race from the selection screen and destroy the three opposing vehicles with a rocket launcher. But that's just not sporting, now is it?
Race 1: Terminal Velocity Track Length: 1. Race 2: Ocean Drive Track Length: 1. Race 3: Border Run Track Length: 1. Race 4: Capital Cruise Track Length: 2.
Race 5: Tour! Track Length: 2. Race 6: V. Endurance Track Length: 6. The garage will open only when you bring one of the required vehicles. Whoopee Pizza Boy.
THE V. Once that's done she'll be replaced by a new girl, and the room to the back right will feature a nice pole-dance scene when you walk in. You'll want to purchase it to complete the last Sunshine Autos list, and also for the sake of completion. You'll need to complete a unique mission in order to complete the asset. When you cross to the west from Starfish Island, it's right in front of you.
You need to vend your wares for petty cash along the streets of Vice City. This mission is more about patience than anything else. Click the L3 button to turn on the happy ice cream music and stop when there are people around. Gangs will try to stop you, and your wanted level will increase as you do more deals. To complete the Cherry Popper asset you need 50 consecutive deals. Leaving your car for any reason before this happens will render your mission a failure.
You need to completely avoid gangs and carefully manage your wanted level. If you reach a wanted level of one, you might opt to drive around until it wears off. If you reach two, you should head to a Pay 'n' Spray as quickly as possible.
When you do acquire 50 deals, exit the vehicle on your own accord, and the asset will be complete. Description: Another cheap property with relatively low returns. You'll gain access to a pair of speedboats when you complete its single mission. The boatyard is located at the docks, and it's quite hard to miss with all the large boats hanging around the area.
This is a brutal checkpoint race you'll actually be grabbing packages with a low time limit and several difficult-to-hit jumps. Like in your other boat races, go easy on the controls and make sure you have the proper speed and alignment before hitting a jump. The cab company is a good intermediate purchase. It's relatively affordable with good returns, after you complete three missions. Better than your average fare, that's for sure. Bring a submachine gun. Head to Starfish Island as quickly as possible to pick up a high-profile client.
Another cabbie will try to steal your fare, insulting you in the process. Muscle him into the side of the bridge as he tries to escape, hang your arm out the window, and fill his car with a few bullets to show him you mean business. When the client agrees to take your car, let him in and speed off toward your destination--the airport. There's no timer, so take your time and provide your client with a pleasant drive.
Friendly Rivalry There can be only one. This is a straightforward and simple mission. There are three rival cabs marked on your radar. Destroy them. Do a drive-by, use a rocket launcher, or smash your car into theirs--anything will do. Just know that a flaming cab will attempt to take you down with him. To maximize your chance of success you might consider waiting for your wanted level to cool off before destroying each cab.
Remember the Pay 'n' Spray if you need it, and good hunting. Cabmageddon Taxi Cabs don't get much cooler than this. You have a special request from a special client. Drive to the location on the radar and sound the horn. Make sure you get your cab there in good shape, or if that fails, jack another Kaufman cab. A fleet of angry cabs pours into the area, and you have a second timer. They're going to try to take you out. Drive evasively and don't fly off into the drink.
When the timer runs out, you'll go face-to-face with a tiger-striped death cab. Defeat it in vehicle-to-vehicle combat, or if you'd like to keep it as a souvenir, shoot the driver in the head through the windshield and take his ride to a nearby garage. Interglobal Films requires that you complete four missions before it will begin forking over cash.
Recruitment Drive Steve and Tommy express their creative differences. You need new talent. Head to the location on your radar to meet the accomplished Candy Suxxx. Make sure you're holding a gun before stepping on the marker in preparation for meeting Candy's "manager.
Take them out and chase down your target. This will be a bit more challenging than most chases, because the pimp can stop to spawn gang members from out of the vehicle he drives and will switch vehicles if his is about to blow. When you've eliminated him, go back and pick up Candy. With Candy in tow, make a trip to see Mercedes to get her in on the action. Take both lovely ladies back to the studio and collect your pay. Dildo Dodo Take care not to hit any buildings.
Here you'll take to the skies and distribute flyers to promote your studio's films. The seaplane you'll use is around the back of the studio. Build up a bit of speed before you attempt to take off. The checkpoints you'll need to collect come in pairs, meaning that when you hit one you'll have to fly to a second designated point marked on your radar to complete the pair.
You have limited fuel, but the amount you're given is pretty generous. The bigger danger is colliding with buildings. Fly safely. If you like you can do some pleasure flying before your next mission. Martha's Mug Shot Stick close to the limo or you'll lose the target. As soon as the mission begins, head toward the yellow dot on the radar that's to the north. Hop in the Sparrow helicopter generously provided for you and begin to tail Candy's stretch limo.
When you find where they're headed, park your helicopter at the nearby hotel marked by the pink arrow and find the door on the left side of the hotel.
Ascend to the top of the building for a great photo-op. You can take the pictures by landing the helicopter on a nearby building, but you need to be quite close to see the couple. You're obviously meant to enter the building marked on the radar, but don't be afraid to try. Once you've snagged three good photos showing both the congressman and Ms. Suxx, you simply need to bring them back to the porn studio. Jury Fury.
Four Iron. Demolition Man. Two Bit Hit. Treacherous Swine. Mall Shootout. Guardian Angels. Sir, Yes Sir! All Hands on Deck. Death Row. The Chase. Phnom Penh ' The Fastest Boat. Rub Out. Bar Brawl. Cop Land. Cap the Collector. Keep Your Friends Close
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