Halo trial plasma sword




















These High-Value Targets serve as mini-boss-style encounters, and upon defeat provide players with unique and powerful weapons that can be used in future missions, as well as a decent amount of Valor. Valor allows players to call in requisitions in the game's campaign, giving players access to vehicles, weapons, and companions to make their mission easier.

The Duelist Energy Sword is a variant of Halo 's classic Energy Sword and allows the user to jump higher and move faster when equipped. Upgrading Master Chief's equipment a bit before tackling this HVT is always a good idea, especially on higher-difficulty settings. When this weapon is charged for a full attack, it will fire multiple projectiles, unlike the standard Plasma Pistol's single-shot charged attack. Briglard can be found on Zeta Halo's 1st Island in the northern area where a bridge connects the 1st and 2nd Islands.

Ik 'Novus wields the Volatile Skewer. The Skewer is already one of the best weapons in Halo Infinite's campaign, and the Volatile Skewer is only more devastating.

This unique weapon variant adds explosive damage to the Skewer's projectiles, dealing massive damage to enemy vehicles. Ik 'Novus will have lots of armor, so it is a good idea to take him out from a distance.

Being surrounded by smaller enemies also means players can get easily overwhelmed when running straight into this battle. Instead of firing a single projectile like the standard Mangler, the Riven Mangler will fire three. This means that it will have a devastating effect on enemies if used with high accuracy. Players can find Balkarus by traveling just north of the Forge of Teash. Balkarus will be in a large open area, meaning players can gain the upper hand in the battle by taking him out from a distance with long-range weapons.

Thav 'Sebarim will have the Arcane Sentinel Beam. The Arcane Sentinel Beam is very similar to its normal counterpart but will do a bit more damage to its opponents.

Thav is an easier target than most other HVT because he will be found in a vehicle. Players should be sure to take out the lackeys surrounding Thav as well to be sure the HVT is marked off. The Calcine Disruptor is similar to a normal Disruptor but will do slightly increased damage. The Disruptor is used best in specific scenarios as its electric damage allows players to strategize against enemies with shields and high health.

Bipbap can be found on Island 2 just north of the Excavation Site. John armed with an energy sword during the Raid on Argent Moon in a Halo 5: Guardians prerelease screenshot. First-person view of the energy sword by Frederic in the Halo 5: Guardians campaign. Rtas 'Vadum using an energy sword in Halo: Shadow of Intent. First-person view of the energy sword in Halo Online. Concept art of Leon with an energy sword for Halo Wars 2. The Executioner with a bloodblade in Halo Wars 2.

Atriox blocks the Executioner's bloodblade on the cover of Halo: Rise of Atriox 2. Atriox catches the Executioner's bloodblade in Halo: Rise of Atriox. Article Discussion Edit History. First-person view of the Energy Sword in Halo 2. The Energy Sword in Halo 3. Two Spartans parrying in the air on Foundry.

The Energy Sword in Halo 4. The Energy Sword in Halo 2: Anniversary 's multiplayer and campaign cutscenes. First-person view of the Energy Sword in Halo 2: Anniversary multiplayer. First-person view of the red-colored Energy Sword in Halo 2: Anniversary.

Smart scope with the energy sword by Frederic in the Halo 5: Guardians campaign. Frederic armed with an energy sword on Genesis. First-person view of the energy sword in Halo 5: Guardians.

First-person view of the Ravening Sliver in Halo 5: Guardians. First-person view of the Vorpal Talon in Halo 5: Guardians. Smart scope with the Vorpal Talon. Notice that the motion tracker is still present.

Atriox blocks a bloodblade with his right hand. Mattel prop replica Energy Sword available to buy at GameStop, circa Melee weapons. Categories : Melee weapons Covenant infantry weapons Infantry plasma weapons. Contribute Halopedia's pages can be edited. Is this page incomplete? Is there anything wrong? Change it! Edit this page Discuss this page Page history. Recent contributors to this article The following users recently contributed to this page:. Type :. Handheld, single-handed sword.

Length :. Width :. Height :. Enemies will take damage from indirect hits as there is a small explosion once the shot lands on anything. The Plasma Carbine is another classic weapon returning in Halo Infinite. It uses energy for ammo and shoots in bursts. The burst shots from the Plasma Carbine are very linear. It will not follow the enemies as you shoot. If you are shooting a moving target, it will be nearly impossible to land all the shots.

It takes two bursts to the head and four bursts to the body to kill an enemy player. Since not every shot from the burst will land, you will tend to shoot more.

However, if you are able to land one complete burst on the target, their shields will immediately be broken. You will be able to melee them instantly, especially in close-range battles. The Disruptor is an electric-based pistol that deals a lot of damage when used correctly. It is a little underrated because most of the players do not know how the gun works yet.

When you land shots with the Disruptor, it will also electrocute the enemy player, which deals damage over time. It takes seven shots to the head and ten shots to the body to kill an enemy player. The damage over time effect is not yet counted here.

If you factor in the electric damage over time, you only need to land six shots and wait for the enemy player to die. In the middle of the battle, you cannot just wait for them to die while shooting you. You will either shoot them more or run away after landing six shots. To know how the damage over time effect works, you will need to land a total of 3 shots to debuff the target.

Another three shots will put another debuff on the target, which should take out any player without an Overshield. If you have played any Halo game, you should already know about this weapon. In Halo Infinite, it works the same as it was introduced. Each slash will instantly kill an enemy, but it requires you to be close to the target, which is usually the challenge on every melee weapon.

However, using the same metric as before, if you are 1 Spartan apart, you will make a short dash towards the target and hit them with the Energy Sword.

It will be challenging to get used to the distance, but it will be worth it once you have mastered this weapon. Overshielded enemies do not die from a single blow. The best way to make melee weapons more effective is by using a Grappling Hook. It allows you to close the distance. You can even hit an enemy player with the Grappling Hook, and you will latch on to the player until you slice them.

The Heatwave is a semi-automatic hardlight weapon that shoots six projectiles in a horizontal line. It holds eight shots per magazine, and it only takes two shots to the head or the body to kill an enemy player. Each projectile from the shot bounces off obstacles, walls, and enemy players.

Be careful because the recoil can hit you back even if the shot lands on a player. It will be difficult to land all six projectiles on the target without getting close. You can treat this gun like a shotgun because it is also ineffective in long-range battles.

There is an alternative fire for the Hydra that allows you to fight in mid to long-range battles. The crosshair will change from a horizontal shot to a vertical shot. You will have to be incredibly precise to hit targets from a distance with the vertical fire. The fire rate is still great and you can easily kill an enemy as long as you get two direct hits even from far away.

It is another long-range weapon that can one-shot enemies to the head. It has 12 rounds per magazine but eats three rounds per shot. While it takes one shot to the head to kill an enemy player, it takes three shots if you are hitting the body. The fire rate is much slower compared to the S7 Sniper, which is why this is significantly weaker.

Not everyone can land headshots every time. The Shock Rifle requires you to see the target for at least 5 seconds to get at least three body shots in case you miss the head. In long-range fights, you will rarely have this opportunity as every reaction from a player getting hit with a sniper is to find cover.

The Hydra is an extremely accurate grenade launcher. It has no bullet drop on the shots, and the shot almost lands instantly at the target.

It has six shots per magazine, but you need three direct hits to kill an enemy player. If the shot does not land, it deals minimal damage. It requires a lot of skill to use this weapon as you want to be landing direct hits all the time. Since the weapon is incredibly accurate, you just need to land those direct hits.

The Hydra also has an alternative fire. If you switch to the alternative fire mode, your shots will be a lot slower, but you will be able to lock on a target after hovering your crosshair over a target. You have to hold your aim to the target to get the lock-on. Each shot will be a lot slower, and that might be the difference between losing and winning a fight. If you are confident with your aim, it is better to use the faster shots.

You can treat it as a marksman rifle for its decent fire rate with a good scope. It takes three shots to the head or five shots to the body to kill an enemy player. If you are decent with marksman rifles, this might be the perfect gun for you.

It is powerful in big team battles because of its damage output and low ammo consumption. It might be a long shot, but you can still win with a melee strike after shattering the shields. The Skewer is an anti-tank spike weapon that can pierce through vehicles. It is mainly used in big team battles where an enemy team has an edge because they were able to pick up a tank.

Using the Skewer is also effective against players. It only takes one direct hit at a player to kill them. It only has one shot per reload, so you have to be precise with your shots against other players. Everyone will die after taking a shot from this monster. You might feel that weapons are completely unbalanced in the game.

However, that is how the game is usually designed, as some weapons are meant to be overpowered to add flair to the game. Everyone has an equal chance of getting these weapons. If you ever feel frustrated about getting blown to bits by an M41 SPNKr, try to get your hands on one and let them know how you feel.



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